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  • Home
  • The Animated Guide
  • SMOKE – FIRE
  • Type Domain
  • Settings
    • Resolution Divisions
    • Time Scale
    • CFL Number
  • Tab Gas
    • Buoyancy Density
    • Heat
    • Vorticity
    • Dissolve
      • Time
      • Slow
  • Adaptive Domain
    • Add Resolution
    • Margin
    • Threshold
  • Tab Noise
    • Upres Factor
    • Strength
    • Scale
    • Time
  • Fire
    • Reaction Speed
    • Flame Smoke
    • Vorticity
    • Temp. Max / Min
    • Flame Color
  • Collections
    • Flow
    • Effector
  • Type Flow
  • Settings
    • Flow Type
    • Flow Source
    • Mesh
    • Surface Emission
    • Initial Velocity
    • Source
    • Particle System
    • Initial velocity (soon)
    • Particle Size (soon)
  • Type Effector

Buoyancy Density

– Values above Zero will cause the smoke/fire to rise (simulating smoke which is lighter than ambient air).

– Values below Zero will cause smoke/fire to sink (as it is heavier than ambient air).

https://www.blenderplay.com/blender_videos/07_smoke/07_002_a_GhGh7990.mp4

– Another example for two different values of Density (rising smoke, Density >0). The higher this value the faster ‘runs’ the smoke:

https://www.blenderplay.com/blender_videos/07_smoke/07_002_c_MmkK9899.mp4
Blender Fluid Density

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