SMOKE – FIRE

Blender Smoke Simulator

– Smoke simulation shares lot of parameters with the Fluids System.

– At least a Domain object and one Flow object are required to create a smoke simulation:

– Create a Domain Object that defines the bounds of the simulation volume.

– Define a Flow object or objects which will emit smoke and/or fire.

– Set Collision objects to make the smoke interact with objects in the scene.

– Assign a Volumetric material to the domain object.

– Save the blend-file.

– Bake the simulation.