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  • RIGID BODY
  • Settings
    • Mass
    • Dynamic
  • Surface Response
    • Friction
    • Bounciness
  • Sensitivity
    • Margin
  • Collections
    • Collections
  • Dynamics
    • Damping Translation
    • Rotation
  • Deactivation
    • Angular

Bounciness

– Bounciness specifies how much objects can bounce after collisions.
– Bounciness = 0 : Body with elasticity.
– Bounciness = 1 : Body perfectly elastic.

– In this example see how two different values of Bounciness applied to a sphere affect a simulation:

https://www.blenderplay.com/blender_videos/08_rigid_body/08_004_a_2299vVxX.mp4
Blender Rigid Body Bounciness

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