RIGID BODY

– The rigid body simulation can be used to simulate the motion of solid objects.
– It affects the position and orientation of objects and does not deform them.

Only mesh objects can participate in the rigid body simulation.

– There are two types of rigid body: active and passive. Both types can be driven by the animation system when using the Animated option.

Active bodies are dynamically simulated

Passive bodies remain static.

– During the simulation, the rigid body system will override the position and orientation of dynamic rigid body objects. Note however, that the location and rotation of the objects are not changed, so the rigid body simulation acts similar to a constraint. To apply the rigid body transformations you can use the Apply Object Transform operator.
– The scale of the rigid body object also influences the simulation, but is always controlled by the animation system.

– See the sub-menus for a description of all parameters