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  • The Animated Guide
  • Emitter
  • Emission
    • Number
    • Seed
    • Frame Start – End
    • Lifetime
    • Lifetime Randomness
  • Source
    • Emit From
    • Use Modifier Stack
    • Distribution
    • Emit From Verts
    • Random Order
    • Emit From Faces
    • Random
    • Even Distribution
    • Emit From Volume
    • Random
    • Distribution Jittered
    • Particles/Faces
    • Distribution Random
    • Distribution Grid
    • Invert Grid
    • Hexagonal Grid
    • Resolution
    • Random
  • Velocity
    • Normal
    • Tangent
    • Tangent Phase
    • Object Aligned XYZ
    • Object
    • Randomize
  • Rotation
    • Orientation Axis
    • Randomize
    • Phase
    • Randomize Phase
    • Dynamic
  • Angular Velocity
    • Axis
    • Amount
  • Physics (common parameters)
    • Mass
    • Multiply Mass with Size
  • Newtonian
  • Boids
  • Keyed (soon!)
  • Fluid (soon!)
  • Render
  • Viewport Display
  • Children
  • Vertex Groups

Jittering Amount

– Jittering Amount introduces little deviation from the original position of the emitting points.

– You cannot animate this property, so I created an example where you can see how the points of emission change according to Jittering Amount values from 1 to 2

https://www.blenderplay.com/blender_videos/10_emitter/10_040_jhq4cV6E.mp4

[download .blend]

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