– Used to make the surface smoothly return to its original state during a defined time period
– In this example the sphere was set as a Brush, see how enabling this checkbox the paint smoothly dissolves on the canvas
– Paint moves in specific direction specified by Blender force fields, gravity and velocity with user-defined influences.
– In this example see how paint moves following gravity when Drip is checked.
– Used to define a specific collection to pick brush objects from.
– In this example I created two Collections: Green_brushes and Orange_brushes
– By choosing the 1st or the 2nd Collection of brushes you let only the green or the orange brushes interact with the canvas.
– After clicking on the Brush Collection window you can choose the Collection containing the Brushes you want to interact with the Canvas.
– If your brush moves fast and you want to have a more uniform displacement you can use this parameter to add extra samples between frames.
– In this example you can see how two defferent values for Sub-Steps affect a simulation:
– The maximum level of intersection depth, larger values will be clamped to this value.
Another example for two different values of Max Displace:
– This checkbox makes Blender use a logarithmic function to dissolve the displacement.
– In this example see how the displacement dissolve very very slow when this option is checked
– In this example Time = 500
– Tis parameter is used to make the surface return to its original state during a defined Time period.
– In this example you can see how two different values of dissolve Time affect a simulation